7 Reasons Why Gamification Is So Relevant

1. Growth in gaming = growth in gamification Projections for 2016 show that the growth of the gaming industry is simply not stopping. The market grew from £2.63 billion in 2015 to £2.73 billion in 2016 and there’s no indications to suggest the trend won’t continue...

What’s the big deal with bespoke eLearning?

Pretty much all eLearning providers are offering bespoke eLearning solutions these days. But if your organisation just uses off-the-shelf courses, you should explore what you’re missing. That’s why we’ve lined up some of the main benefits of bespoke...

The Magic of Mobile eLearning

No matter where you are – work, train, bus or restaurant – it’s obvious to see there is a mobile revolution surround us and the statistics prove it. According to OfCom, in 2014, 61% of adults in the UK owned a smartphone and that his risen to a whopping 71% in the...

Can Virtual Reality become a realistic L&D strategy?

Virtual Reality (VR) since the nineties has been set aside for keen gamers and tech lovers but in the current developments, we’ve witnessed a steady increase of VR technology in the eLearning industry. “How does it work?” we hear you say. In short, to create the VR...